

need to be placed in this folder and are larger files. Most of the texture mods for surfaces, weather etc. If you look at the screenshot I have attached you may understand more clearly. You need to use the 'stalker data unpacker' utility easily found by using google to extract the compressed files to the new folder called gamedata so that after you place mods in that folder and the game runs from the gamedata folder it uses the new modded files along with the original files. db'x' the 'x' can be a number or a letter such as gamedata.db1 for e.g. The gamefiles are stored in the main directory and are compressed and have the extention. When you create a gamedate folder and tell the fsgame.ltx file to look in the gamedata folder by changing the 'false' to 'true' it no longer looks in the stalker game directory for essential files that run the game but instead it starts to look in the gamedata folder which obviously does not contain the essential game files. Mods themselves will take a while to catch up to the latest version.Click to expand.OK i'll try to explain how it works. tModLoader currently supports version 1.3.5 of Terraria, the latest version prior to the Journey's End update, but its developers are already working on support for 1.4, Journey's End. Workshop support will make that especially true, as mods will be easy to install from a quick click on Steam. "With this launch, modding has never been more visible or accessible for Terrarians." "Though fully-integrated official mod support is not something that is feasible within the Terraria codebase, tModLoader has served faithfully as that 'bridge' between the main game and the amazing library of player-created mods that exists for Terraria," the Terraria devs wrote on Steam. Previously, mods have only been available from external modding sites, with tModLoader being a universally used tool. You can download tModLoader for free on Steam, and Steam Workshop support will be added in the future to bring Terraria mods to Steam for the first time.
